Sponsored by Brilliant - https://brilliant.org/NesHacker/ In this episode I explore the history and technology that allowed the Legend of Zelda to be one of the first games to have saves. Credits: Technical Editing - Kirby0Louise Japanese Language Research Support - Masayo Okamoto Sources: https://en.m.wikipedia.org/wiki/The_Legend_of_Zelda_(video_game) https://en.m.wikipedia.org/wiki/Saved_game https://tedium.co/2019/02/21/video-game-save-state-history/ https://en.m.wikipedia.org/wiki/Floppy_disk https://en.m.wikipedia.org/wiki/Famicom_Disk_System https://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_system https://www.nintendotimes.com/1986/05/26/computer-entertainer-nes-reviews-news/ https://archive.org/details/computer-entertainer-4-11/page/n11/mode/2up https://en.m.wikipedia.org/wiki/Zork https://archive.org/details/New_Zork_Times_The_Vol._IV_No._1_1985-03_Infocom_US/page/n5/mode/2up https://archive.org/details/New_Zork_Times_The_Vol._4_No._2_1985-06_Infocom_US/page/n3/mode/2up https://kotaku.com/why-you-cant-rent-games-in-japan-5914749 https://www.mext.go.jp/b_menu/hakusho/html/others/detail/1318549.htm https://en.m.wikipedia.org/wiki/Static_random-access_memory https://superuser.com/questions/1344466/why-does-bios-use-battery-backed-memory-instead-of-storing-settings-in-eeprom https://en-support.renesas.com/knowledgeBase/20840872 Music: Still Need Syndrome by Yarin Primak Fragments by Palm Blue Terminal by Stanley Gurvich Particles by Nobou The Labyrinth by DaniHaDani 1986 by Angel Salazar